Edit Object Actuator¶
The Edit Object Actuator allows the user to edit settings of objects in-game. In example edits the object’s mesh, adds objects, or destroys them. It can also change the mesh of an object (and soon also recreate the collision mesh).
- Edit Object
- How the object is modified, each is described below.
Provides a menu of Dynamic Operations to set up dynamics options for object.
- Set Mass
- Enables the user to set the mass of the current object for Physics.
- Disable Rigid Body
- Disables the Rigid Body state of the object – disables collision.
- Enable Rigid Body
- Disables the Rigid Body state of the object – enables collision.
- Suspend Dynamics
- Suspends the object dynamics (object velocity).
- Restore Dynamics
- Resumes the object dynamics (object velocity).
Makes the object “look at” another object, in 2D or 3D. The Y axis is considered the front of the object.
- Object to follow.
- Number of frames it will take to turn towards the target object.
- 3D Button (toggle).
- Enable 2D (X, Y) or 3D (X, Y, Z) tracking.
Replace mesh with another. Both the mesh and/or its physics can be replaced, together or independently.
- Name of mesh to replace the current mesh.
- Gfx Button
- Replace visible mesh.
- Phys Button
- Replace physics mesh (not compound shapes).
Destroy the current object (note, debug properties will display error Zombie Object in console).
Adds an object at the center of the current object. The object that is added needs to be on another, hidden, layer.
- The name of the object that is going to be added.
- The time (in frames) the object stays alive before it disappears. Zero makes it stay forever.
- Linear Velocity
- Linear Velocity, works like in the motion actuator but on the created object instead of the object itself. Useful for shooting objects, create them with an initial speed.
- Angular Velocity
- Angular velocity, works like in the motion actuator but on the created object instead of the object itself.