See the Python reference of this logic brick in
The Message Actuator allows the user to send data across a scene, and between scenes themselves, which can be received by other objects to activate them.
- Object to broadcast to. Leave blank if broadcast to all (or sending to another scene).
- Subject of message. Useful if sending certain types of message, such as “end-game”,
to a message sensor listening for “end game”
andQuit Game actuator.
Body of message sent (only read by Python).
- User-specified text in body.
- User-specified property.
You can use the Message Actuator to send data, such as scores to other objects,
or even across scenes! (alternatively use