Scene Actuator

See also

See the Python reference of this logic brick in KX_SceneActuator.

The Scene Actuator manages the scenes in the user’s blend-file, these can be used as levels or for UI and background.

../../../../_images/logic-actuators-types-scene-node.png

Scene actuator.

Properties

The actuator has several modes described below:

Restart
Restarts the current scene, everything in the scene is reset.
Set Scene
Changes scene to selected one.
Set Camera
Changes which camera is used.
Add Overlay Scene
This adds an other scene, and draws it on top of the current scene. It is good for interfacing: keeping the health bar, ammo meter, speed meter in an overlay scene makes them always visible.
Add Background Scene
This is the opposite of an overlay scene, it is drawn behind the current scene.
Remove Scene
Removes a scene.
Suspend Scene
Pauses a scene.
Resume Scene
Resumes a paused scene.

Note

A scene that it is paused cannot resume itself. You need an active scene to resume other scene that it is paused.

Example